
WPF Resources Introduction
WPF supports two types of resources: binary and logical. Binary resources include, for example, images or icons that […]
WPF supports two types of resources: binary and logical. Binary resources include, for example, images or icons that […]
Code Behind Let’s illustrate how to use C# code behind to store and retrieve a SolidColorBrush in a […]
This is a continuation of Resources Introduction Part 2, where we were discussing XAML Resources from the book […]
Assembly resources are digital objects, such as images, that aren’t generated by the source code. Assembly resources can […]